Frogger CGP Justin Lim
Classic Game Project - ReadMe File
Author: Justin Lim
Modified: 2025-04-02
0. What is the link to your project on itch.io?
https://oapoyinkmsu.itch.io/frogger-cgp-justin-lim
1. What are the controls to your game? How do we play?
The controls are WASD and arrow keys. The player directs each frog to its home by crossing a busy road and navigating a hazardous river, scoring points along the way.
2. What creative additions did you make? How can we find them?
The Lives and Time UI was moved to the top left and right respectively. Lives now uses numbers instead of frog icons and Time is numbered instead of a ticking bar.
3. Any assets used that you didn't create yourself?
All Frogger assets including music and SFX. https://www.youtube.com/watch?v=WNrz9_Fe-Us, https://www.youtube.com/watch?v=MpsJJqqd_dA
4. Did you receive help from anyone outside this class or from anyone in this class that is not in a group with you?
N/A
5. Did you get help from any AI Code Assistants?
N/A
6. Did you get help from any online websites, videos, or tutorials?
https://www.youtube.com/watch?v=GxlxZ5q__Tc, https://www.hasbro.com/common/instruct/Frogger(Colecovision).PDF, https://github.com/zigurous/unity-frogger-tutorial/wiki
7. What trouble did you have with this project?
I had many struggles during this project. First, I decided to attempt and create Earthbound, but after reaching the Alpha Playable deadline, it was seemingly impossible to finish Earthbound within the next week. After discussing with Professor Bond and Soren, we came to an agreement that I could work on a different game (Frogger) partially due to the lack of resources surrounding Earthbound. I also struggled a lot with WebGL Building, I will definitely ask for help on this.
8. Is there anything else we should know?
To summarize: I worked on Earthbound until the Alpha Playable, the same day I was able to discuss possibly changing to another classic game. I then worked on Frogger until presentation day. I have two burndown charts, one for Earthbound (MI231_S25_Classic_BDC_[JustinLim][EarthBound]) and one for Frogger (MI231_S25_Classic_BDC[JustinLim]_[Frogger]). Both the Initial Playable and the Alpha Playable were recorded as Earthbound, the presentation will be recorded as Frogger. IMPORTANT: Since I have no idea what's up with WebGL Building, the game could break if you go full screen straight away. The aspect ratio/resolution gets all messed up and ends up making the obstacles/platforms spawn terribly slow. Please give it a second before going full screen.
Published | 3 days ago |
Status | Released |
Platforms | HTML5 |
Author | OapoyinkMSU |
Made with | Unity |
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